Hyperspace Delivery Service NEW Early Access version 0.8 uploaded


Hi Everyone,

As we inch toward a final release, I've added a bunch of changes that are aimed at balance, refinement, and polish. One of the bigger points is to bring focus away from the mini games and more into the management side of things. 

In all honesty I find that this release is a bit easy for myself to play through (on medium) but since I am so intimate with the game, I don’t think that’s a bad thing. I would like to hear feedback from others on how difficult the game is for them, especially those that haven’t played much or at all. 

Modifications/Additions:
-Increase wormhole study reward

-Add confirmations to passenger event choices
-fix being able to order soup without having enough credits
-fix travel times during hyperspace 
-New UI for purchasing intel.
-Add UI for viewing intel in various places such as store screen, trading, nav, etc..
-SPACE: projectiles colliding will now always destroy each other.
-New Event find robot floating in space.
-fix pirate blockades appearing on planets with no stores.
-fix repeating FPS mini game types
-NEW Background art for various sections of the ship. 
-Fix FPS robots not having correct health causing them all to be destroyed with 2 shots. Now different robots will correctly survive different amounts of hits.
-Add melee weapon for the security officer in FPS
-SPACE, increase enemy count during mini games.
-Various small UI fixes.

 

What’s next? I’d like to keep adjusting the balance based on feedback and polishing the game up. At this point I’m looking at an April launch, I think. No promises.

Thanks for playing and please let me know any and all comments!

 

Files

Android Early Access 0.8 (Experimental) 179 MB
Feb 06, 2019
Windows Early Access .8 148 MB
Feb 06, 2019

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